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Old Dec 19, 2009, 08:01 PM // 20:01   #1
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Default Jennur's Horde Trouble.

I have been trying to beat Jennur's Horde (obviously) but when I reach a certain point, when the bonus is shown, my entire team drops dead and I lose. I have tried to skip the bonus or go different ways, but no matter what I do I always die once I reach a certain point. Anyone know why?
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Old Dec 19, 2009, 08:18 PM // 20:18   #2
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Do you keep Horticulturist Hinon alive?

If you dont kill the group that spawns every 2 min, they will go and kill him.
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Old Dec 19, 2009, 08:21 PM // 20:21   #3
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Thank you. i just found that out. Never noticed them before.
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Old Dec 19, 2009, 08:22 PM // 20:22   #4
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Do you just fall down dead? Or is your problem being swarmed by mobs?

The GWwiki has some tips on how to beat the mission, you might get help there. http://wiki.guildwars.com/wiki/Jennur%27s_Horde

Anyways, if you're problem is instant partywipe with no particular reason, then I had similar problems in a mission (think it was gate of madness, or the next one) I never really figured out why...
However I rearranged my party and managed to beat it.
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Old Dec 19, 2009, 08:36 PM // 20:36   #5
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Yeah, my team instantly fall dead, but it's because Hinon was being killed. I would do it with a team, but there is never anyone at the mission to party up with.
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Old Dec 19, 2009, 09:23 PM // 21:23   #6
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You don't need real people for this mission. I'd probably advise against it, in fact (unless you have the benefit of having people with brains; people you know from your guild or friends list). To avoid getting the dude killed, just kill a patrol (they come every 2 mins or so), then kill a static group, then wait for the patrol (even if you think theres plenty of time to kill another static group). Never rush this mission, and give absolute priority to the patrols. Also, minions are useful because they make it easy to break away form mobs (good if you need to run back from the bonus mobs to catch a patrol), and it's a good idea to flag the heroes and henchmen at the top of the stairs when you head back to get lights from the guy/spirits. You'll need 3 to beat the big one at the end, so make sure you've put 3 nearby so you don't have to go running all the way back.

EDIT: The reason I advised against real people is because most of them tend to run off and be stupid because they have no ability to think or work cooperatively, and will cause you to fail the mission.
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Old Dec 19, 2009, 09:45 PM // 21:45   #7
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Ok thank you.
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